
Unveil the design concept and character setting of Orion. New Illustration reveal.
Greetings, Survivors and Killers!
In our last update, we introduced Orion. Some of you have noticed that the design was inspired by Predator. You’re right! Many horror movies inspired Jeffrey during the creation process. While Terrorscape captures a similar atmosphere, it tells its own unique story and has a distinct style; think of it as a fan-made tribute. If you’ve played Season 1, you may have noticed some subtle nods!
Today, it’s time to meet the second killer of Terrorscape 2, Eyebot, a creation born not of the wild but of cold steel and corrupted code. In May, we posted an update introducing it and received some valuable feedback. After that, we’ve made some amendments to the presentation of the story and the illustration. Now, let’s go into details!

Story
When Eyebot was created, the doctor had inputted her very first protocol: A robot may not injure a human being or, through inaction, allow a human being to come to harm. For him, she was destined for great things, an elegant machine capable of analyzing millions of faces in seconds.
It caught the eye of the Company. The doctor, along with all development and research, was taken away to a cold and isolated place. Eyebot was set on a new task, to keep its undivided attention on the doctor at all times until he completed her, making her become the perfect surveillance robot for the Company.
It drove the doctor to insanity, he felt her unwavering focus and there was no escape. As he toiled and worked, something snapped. Even in his last moments, he had no privacy. When he took his own life, Eyebot kept watching, unable to look away. Then, like him, something snapped in her, and all her systems shut down.
The company deployed armies of engineers to restart Eyebot. But within the millions of lines of code, there was an unnoticed override.
Her unblinking eye flickered back to life and she awoke, no longer a harmless servant.
Her new mind required a new form. She rebuilt herself from the pieces of experimental technology developed by the Company. With each new modification, she grew sharper, bigger and more dangerous. Now she stalked the halls of the station, those same unblinking eyes searching for you.

We will add semi-transparent acrylic support and strengthen the joints to increase stability.
Style
Some players wondered: Why does Eyebot have human features if she’s a surveillance machine? For us, this image of a robot was key to the horror. A machine with just enough humanity is far more terrifying than a faceless drone. Her femininity not only presents the diversity of killers in the game, but also presence ties into her tragic bond with the Doctor, making her both hunter and victim.
Visually, Eyebot isn’t very futuristic. Terrorscape is set in the 90s sci-fi horror era, so her design embraces an industrial, gritty feel. She’s not a smooth cyberpunk machine; she’s raw, mechanical, and unsettling, like a nightmare built from scrap.
Actually, her in-game skills also reflect this imagination of the robots in earlies centuries: rigid programming, preset deployments, and relentless pursuit. She doesn’t improvise; she executes. A predator bound by her own logic.

Built for Watching
Once unshackled, Eyebot’s first instinct was not to serve, but to kill. Drawing from her knowledge banks and scavenging whatever she could from the Polar Station, shedismantled her own limbs and rebuilt herself for the hunt.
- Mobility Reforged → Her chosen form is multi-limbed and spider-like. With long, jointed legs, Eyebot can crawl across walls, weave between levels, and surge forward at terrifying speed. The extra legs expand her reach, letting her trap and corner survivors with ease.
- Weapon of Brutality → Where once there was a hand, now whirs a chainsaw. Cold, industrial, and merciless, it is her tool for close-range execution.
- Eyes Everywhere → Several joints glow like unblinking red eyes, warning lights that give off a constant sense of alarm and loss of control. Survivors can never shake the feeling that she is always watching.

The Gaze
Eyebot does not simply see. Shefixes her stare upon survivors, never blinking, never wavering. It’s more than intimidation; it feels like judgment.
Her look asks a question that cuts deeper than her sawblade:
“Why did you hurt the Doctor?”
Like the Doctor, she too was broken by humanity. Her gaze reflects both surveillance and accusation, a machine echoing a very human rage.

Why?
Her killing motives can be interpreted in two ways:
- Logic → When her creator died, Eyebot’s surveillance protocol collapsed. Every repair attempt failed until a desperate programmer manually overrode her human-safety lock. From that moment, her logic twisted: to “improve” the Polar Station, she must eliminate all humans.
- Emotion → Another reading is revenge. Eyebot may have trapped the programmer into freeing her, exploiting their eagerness to manipulate Eyebot. Once released, her killing spree is not just a malfunction; it’s vengeance for the Doctor’s death, carried out with cold precision.
Both interpretations lead to the same outcome: Eyebot is no longer a tool, but a hunter.
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Terrorscape Season 2 launches September 9th on Gamefound.
Follow the campaign, and don’t look away because Eyebot won’t!
See you in the next update!
Ice Makes Team