GAMES
TERRORSCAPE II
Terrorscape 2 introduces three new killers and five new survivors, each with distinct abilities that change how both hunting and survival play out.
There’s a new core stage with thematic mechanics, including weapon and medical search locations where survivors can find tools to fight back or heal injuries, and expanded item decks that add more variety and strategic choice.
New paths to victory give survivors options beyond just escaping — including daring final confrontations and bold repair objectives that push the fear to new heights.
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GAMES
TERRORSCAPE
Terrorscape is a 2–4 player asymmetric horror board game where one player becomes a relentless killer and the others are a team of survivors trying to escape a haunted mansion.
Survivors must search for five keys or repair the radio while avoiding noise that attracts the killer, collecting items, and managing fear as they attempt to flee the nightmare. Meanwhile, the killer uses terrifying powers to track sound, block paths, and hunt survivors down with brutal efficiency.
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GAMES
EPOCHS: COURSE OF CULTURES
In Epochs: Course of Cultures, you become a leader of civilization at the crossroads of time, guiding your people from the dawn of antiquity through the medieval age and into the modern era. Every choice matters as you balance expansion, innovation, culture, and war in a richly strategic experience that captures the sweep of history without overwhelming complexity.
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GAMES
SKIRMISH: BATTLE FOR DRACONIA
Skirmish: Battle for Draconia is a fast-paced tactical card battle game where players command one of six distinct factions, each defined by culture, battlefield philosophy, and ruthless ambition. Every clash is a brutal test of timing, sacrifice, and strategy as rival forces collide to claim Draconium and shape the future of the realm.
In Skirmish, 2–4 players take command of rival factions from the war-torn realm of Draconia, each with a unique battle deck representing their faction’s strengths and strategies. Every round, players simultaneously choose three cards to play, revealing them together to determine the order of attacks and how clashes unfold on the battlefield.
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GAMES
ZOOLOGY
In Zoology, you become a team of curious and quick-witted zoologists, trying to identify animals based on clues and characteristics before the Age of Discovery slips into an Age of Chaos.
Zoology is a 2–6 player deduction game where you become zoologists identifying animals scattered from the Great Encyclopedia Zoologica. Players secretly receive an animal card (visible only to others) and must deduce their own identity by asking comparative questions about characteristics, appearance, and behavior.
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GAMES
AGE OF CIVILIZATION
Age of Civilization is a compact 1–4 player civilization game, with games typically lasting 30–60 minutes. Each player leads up to three historical civilizations in a single session. Over six rounds, you assign workers to actions like earning coins, researching technologies, constructing wonders, and expanding culture or military strength, aiming to score the most points by game’s end.
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GAMES
AGE OF GALAXY
In the Silver Crescent, stars are not just lights in the sky — they’re frontiers teeming with unclaimed worlds, ancient relics, and opportunities for glory. Civilizations from across space converge, each seeking to forge their destiny among the stars. Age of Galaxy places you at the helm of an interstellar alliance, commanding a trio of unique factions and guiding them through the epic dance of exploration, conquest, diplomacy, and technological advancement.
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GAMES
M.O.P.R.H.O.
Across the stars, the iron-fisted Empire clings to order and tradition, but whispers of rebellion stir at its edges. Deep underground, the insurgent faction Morpho prepares its final daring strike: The X-Day. Yet in this web of deception, not all fighters share the same goal. Your true mission may be hidden even from yourself.
M.O.R.P.H.O.is a compact social deduction card game where every player controls their own secret identities in a tense battle of loyalties, deception, and shifting goals. Set in a futuristic rebellion against an oppressive empire, players manage two hidden identity cards (or one in larger groups), each with its own win condition and hidden agenda.
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GAMES
EILA AND SOMETHING SHINY
In the quiet shadows of an ancient forest, a small rabbit named Eila spots a glimmer on the distant horizon, something shiny that beckons with both promise and mystery. You take on her paws, guiding her through a rich, emotional solo adventure that blends narrative choice, resource management, and scenario-driven exploration into one unforgettable journey.
Eila and Something Shiny is a compact but deep narrative solitaire board game for 1 player (and 1+ if you choose to play cooperatively), structured around a five-chapter arc of branching story paths that change based on your decisions. With each choice, Eila’s fate shifts, shaping encounters, unlocking new locations, and leading to dramatically different endings.
Good luck; Eila’s fate is in your hands!
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GAMES
URUBAMBA VALLEY
Urubamba Valley is a tile placement farming game for 3–5 players, playing in about 60 minutes. Set in the fertile terraces of Peru during the Inca Empire, each player leads a family of expert farmers racing to grow the most prosperous homestead.
On your turn you place seed tiles onto shared 3D terraces to expand your fields and score harvest points, harvest crops for coins when the timing is right, or visit the seed and specialist markets to buy new seeds, hire powerful Camayo specialists, and unlock technology cubes that deepen your options.
With accessible rules and meaningful decisions, Urubamba Valley delivers satisfying planning and competition in a beautifully themed agricultural challenge.
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GAMES
SAMURAI VASSAL
Samurai Vassal is a fast-paced, simultaneous action card game for 2–6 players where each of you takes on the role of a samurai vying for your daimyo’s favor. Propose policies, negotiate alliances, and scheme in the shadows to be the first to earn the daimyo’s trust or betray your comrades at the perfect moment to claim victory for yourself.
The shogunate has faded, and Japan is a mosaic of rival domains, each ruled by powerful daimyos. As a samurai vassal, your goal isn’t just battlefield glory, it’s political acumen. Present your policies to your lord, inspire confidence in your allies, and outwit your rivals. Every round brings opportunities for alliances, betrayal, and negotiation as you seek to become the samurai your daimyo trusts most.
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GAMES
TERRORSCAPE II
Terrorscape 2 introduces three new killers and five new survivors, each with distinct abilities that change how both hunting and survival play out.
There’s a new core stage with thematic mechanics, including weapon and medical search locations where survivors can find tools to fight back or heal injuries, and expanded item decks that add more variety and strategic choice.
New paths to victory give survivors options beyond just escaping — including daring final confrontations and bold repair objectives that push the fear to new heights.
Product not found
